ウズスタジオ 公式ガイド
UZU STUDIO
UZU STUDIO
  • Uzu Studio Official Guide
  • Introduction
    • What is Uzu Studio
    • How to log in
    • Process from creation to release
      • Creating a new scenario
      • Test play
      • Submitting your work
        • Detailed review for paid works
        • How to use the test play questionnaire
        • Common feedback on text
    • Murder Mystery completion template that only requires filling in
      • Basic usage
      • Advanced usage
    • Key visual creation regulations
    • List of feature updates
    • Business days and hours
    • What can and cannot be done with Uzu Studio v2
  • Top (Scenario list screen)
    • Changing the author profile
    • Agreeing to various terms
    • Receiving sales revenue
    • Checking evaluations and badges
    • Collection feature
  • Scenario Home
    • About the home screen
    • Work overview
      • Setting sub-images
    • Marketing
    • Release management
    • Reports
    • Members
  • Feature details
    • Characters
      • Basic character items
      • Missions
      • Second playthrough characters
    • Phases
      • Creating and overview of phases
        • Basic phases
        • Script reading phase
        • Voting phase
        • Game flow display phase
      • Phase progression
    • Text
    • Rooms
    • Post-game discussion screen
    • Clues
    • Decks
    • Tokens
    • Actions
    • Effects
      • BGM
      • SE and narration
      • Movies
      • Background images
      • Color themes
    • Common settings: conditions
    • Top right button: Demo
    • Top right button: Create the latest version
  • Advanced
    • Incorporating an investigation phase
    • Distribute all endings
    • Change displayed content based on character
    • Insert images during script reading
    • Create a rescue phase when moving forward before everyone finishes investigating
    • Adjust the volume of audio files
    • Set up expandable blocks
  • Official resources
    • Character icons
  • Others
    • Migrate v1 scenarios to v2
  • Frequently Asked Questions
    • Frequently Asked Questions
    • FAQ: v1 to v2 migration
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  • Basic Items
  • Corresponding Phases (Mandatory)
  • Display Conditions (Optional)

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  1. Feature details
  2. Phases
  3. Creating and overview of phases

Game flow display phase

Last updated 8 months ago

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The game flow display phase illustrates the entire scenario flow, including an opening, character text loading, discussions, moving to voting, and the ending. It also helps players understand where they are in the game and what phase will come next.

In version 1, the game flow was automatically displayed between all phases, but in version 2, you can choose where to display it. You can proceed without inserting it between phases where you do not want to interrupt the flow.

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The game flow phase can be configured from the detailed screen of each game's flow phase.

Basic Items

The basic items are "Phase Name," "Phase Description," and "Duration of Phase."

Each is displayed as follows.

Corresponding Phases (Mandatory)

Choose the phases that correspond to each game flow from the timeline-unset phases.

You can set multiple phases in one display. The order of the phases can be changed, but the order does not matter.

Display Conditions (Optional)

You can set when specific items will be hidden and from when they will be displayed.

This is effective, for example, if there is a secret phase that only appears after a certain ending, or if there are additional discussions that are not revealed at the beginning of the game.

You do not need to set this for phases where there is no need to hide anything, such as the opening, character text loading, and regular discussions.