ウズスタジオ 公式ガイド
UZU STUDIO
UZU STUDIO
  • Uzu Studio Official Guide
  • Introduction
    • What is Uzu Studio
    • How to log in
    • Process from creation to release
      • Creating a new scenario
      • Test play
      • Submitting your work
        • Detailed review for paid works
        • How to use the test play questionnaire
        • Common feedback on text
    • Murder Mystery completion template that only requires filling in
      • Basic usage
      • Advanced usage
    • Key visual creation regulations
    • List of feature updates
    • Business days and hours
    • What can and cannot be done with Uzu Studio v2
  • Top (Scenario list screen)
    • Changing the author profile
    • Agreeing to various terms
    • Receiving sales revenue
    • Checking evaluations and badges
    • Collection feature
  • Scenario Home
    • About the home screen
    • Work overview
      • Setting sub-images
    • Marketing
    • Release management
    • Reports
    • Members
  • Feature details
    • Characters
      • Basic character items
      • Missions
      • Second playthrough characters
    • Phases
      • Creating and overview of phases
        • Basic phases
        • Script reading phase
        • Voting phase
        • Game flow display phase
      • Phase progression
    • Text
    • Rooms
    • Post-game discussion screen
    • Clues
    • Decks
    • Tokens
    • Actions
    • Effects
      • BGM
      • SE and narration
      • Movies
      • Background images
      • Color themes
    • Common settings: conditions
    • Top right button: Demo
    • Top right button: Create the latest version
  • Advanced
    • Incorporating an investigation phase
    • Distribute all endings
    • Change displayed content based on character
    • Insert images during script reading
    • Create a rescue phase when moving forward before everyone finishes investigating
    • Adjust the volume of audio files
    • Set up expandable blocks
  • Official resources
    • Character icons
  • Others
    • Migrate v1 scenarios to v2
  • Frequently Asked Questions
    • Frequently Asked Questions
    • FAQ: v1 to v2 migration
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  • Pattern 1: Always Go Through the Rescue Phase
  • Pattern 2: Only Go to the Rescue Phase When the Investigation is Incomplete

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  1. Advanced

Create a rescue phase when moving forward before everyone finishes investigating

Last updated 7 months ago

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In UZU, where it is not possible to go back to the previous phase, moving forward without completing all clue gathering may result in missing necessary information.

To avoid this, here is how to implement a rescue phase for situations where the investigation was forgotten or incomplete.

Pattern 1: Always Go Through the Rescue Phase

Difficulty: Low

① Create an investigation phase with explanations and the deck of clues.

② Copy that investigation phase and make it the rescue phase. It's a good idea to add a message like "If you didn't finish the investigation in the previous phase, please gather the clues here" (you can write it however you like).

③ Simply place and link the original investigation phase and the rescue phase in sequence, as shown in the diagram, to complete the setup.

Pattern 2: Only Go to the Rescue Phase When the Investigation is Incomplete

Difficulty: Medium to High

① Create an investigation phase with explanations and the deck of clues.

② Copy that investigation phase and make it the rescue phase. It's a good idea to add a message like "It seems someone hasn't finished the investigation. Please gather the clues here" (you can write it however you like).

③ Link the investigation phase and the next phase (in the diagram, "Discussion 1") as normal.

④ Set it up so that if certain conditions are met, players will detour to the rescue phase before moving to the next phase (in the diagram, "Discussion 1").

⑤ As the condition for going to the rescue phase, set it to "When the investigation is incomplete (e.g., clues not collected)." This completes the setup.