ウズスタジオ 公式ガイド
UZU STUDIO
UZU STUDIO
  • Uzu Studio Official Guide
  • Introduction
    • What is Uzu Studio
    • How to log in
    • Process from creation to release
      • Creating a new scenario
      • Test play
      • Submitting your work
        • Detailed review for paid works
        • How to use the test play questionnaire
        • Common feedback on text
    • Murder Mystery completion template that only requires filling in
      • Basic usage
      • Advanced usage
    • Key visual creation regulations
    • List of feature updates
    • Business days and hours
    • What can and cannot be done with Uzu Studio v2
  • Top (Scenario list screen)
    • Changing the author profile
    • Agreeing to various terms
    • Receiving sales revenue
    • Checking evaluations and badges
    • Collection feature
  • Scenario Home
    • About the home screen
    • Work overview
      • Setting sub-images
    • Marketing
    • Release management
    • Reports
    • Members
  • Feature details
    • Characters
      • Basic character items
      • Missions
      • Second playthrough characters
    • Phases
      • Creating and overview of phases
        • Basic phases
        • Script reading phase
        • Voting phase
        • Game flow display phase
      • Phase progression
    • Text
    • Rooms
    • Post-game discussion screen
    • Clues
    • Decks
    • Tokens
    • Actions
    • Effects
      • BGM
      • SE and narration
      • Movies
      • Background images
      • Color themes
    • Common settings: conditions
    • Top right button: Demo
    • Top right button: Create the latest version
  • Advanced
    • Incorporating an investigation phase
    • Distribute all endings
    • Change displayed content based on character
    • Insert images during script reading
    • Create a rescue phase when moving forward before everyone finishes investigating
    • Adjust the volume of audio files
    • Set up expandable blocks
  • Official resources
    • Character icons
  • Others
    • Migrate v1 scenarios to v2
  • Frequently Asked Questions
    • Frequently Asked Questions
    • FAQ: v1 to v2 migration
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On this page
  • Basic Settings
  • Narrative Text & Dialogue
  • Adding Images to Dialogue
  • What is "Add Effects"?
  • Distributing the Phase Content as Text

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  1. Feature details
  2. Phases
  3. Creating and overview of phases

Script reading phase

Last updated 8 months ago

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In the Script Reading Phase, you can set up narrative text and dialogue. This is ideal for scenes such as the opening, ending, or intermission where character interactions take place. \

Basic Settings

The settings for basic elements such as the title or caption are the same as in the . \

In v1, setting a "narrator" would automatically display the message "○○ will narrate" during the game screen, but in v2, you need to include this as part of the subtitle or caption. With this free-text input format, it is now easier to specify, for example, "○○ will narrate, and △△ will voice the NPC dialogue."

Narrative Text & Dialogue

The correspondence between the editing screen in Uzustudio and the actual gameplay for narrative text and dialogue is as follows. In v2, dialogue spoken by your character is now color-coded.

  • Character Dialogue

    • If set as the player character’s dialogue, it will display a speech bubble as if the character is speaking.

    • The person who presses “Continue” will be the character assigned to that dialogue.

  • NPC Dialogue

    • If set as the NPC’s dialogue, it will display a speech bubble as if the character is speaking.

    • The person who presses “Continue” will be the character assigned as the "narrator" in Uzustudio.

  • Narrative Text

    • If no character is assigned, it will appear as narrative text without anyone seeming to speak.

    • The person who presses “Continue” will be the character assigned as the "narrator" in Uzustudio.

Adding Images to Dialogue

You can add images to dialogue sections in addition to text. For more details, see Insert images during script reading. \

What is "Add Effects"?

Distributing the Phase Content as Text

If you want to distribute the reading history to the Text tab (so it can be referenced later), you can configure it from the menu on the right.

If you want to add synchronized text (which is not editable from the text side and automatically updates when the phase is edited): → Just turn on "Distribute as text" under the phase recording options.

If you want to add copied text (which is editable from the text side and is a copy of the current phase content):

  1. Press "+ Add" in the distribution items.

  2. Select "Text."

  3. Open the distribution text field.

  4. Select "Copy this phase."

In general, it's recommended to set it as the former, "synchronized text," during the Script Reading Phase.

The "Add Effects" button is explained in the section.

Effects
Basic Phase